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ADVANCED GREEN BELT Drills

EVALUATION AND UNDERSTANDING OF BLADE THEORY 

  • Description: The Instructor describes and identifies the student's Spiritual Orientation, and discusses and practices the creation of that orientation with them. 

  • Purpose: To identify the student’s blade and teach them how to acknowledge their viewpoints and perceptions for a real creation in combat. 

  • Reminders: Blues are Cause Oriented. Their belief fuels their attack. Greens are Love Oriented. Their love fuels their attack. Purples are Understanding Oriented. Their understanding fuels their attack. Create your package from your own unique, but positive, viewpoint. Don’t try to be something you are not. 

 

EVALUATION AND UNDERSTANDING OF VIRTUE 

  • Description: The Instructor runs the student through the Virtue Evaluation Process, and sets the homework of the Virtue done for the week. 

  • Purpose: To help the student program the relevant virtue into their overall character makeup. 

  • Reminders: Be open when discussing your wins and your losses. Virtue is made powerful by its importance to you. Feel the energy of the virtue, let it uplift and inspire you. The direction of the energy is an inflow. Let the energy inflow and then well up and out of you. 

 

EVALUATION AND UNDERSTANDING OF WARRIOR CONVICTIONS

  • Description: The instructor identifies, develops, and stabilizes the student's ability to create and flow the Warrior Code of the AKMA. 

  • Purpose: To help the student create each element of the Warrior Code through the strengthening of their conviction. 

  • Reminders: Believe in your ability to be each element of the Warrior Code. Warrior Code gives power through your conviction of each element of the Warrior Code. The direction of the energy is an outflow. Let the energy flow and effect your enemy. 

EVALUATION AND UNDERSTANDING OF END RESULT 

  • Description: The instructor helps the student identify, develop, and stabilize an ability to perceive and then create the energy of End Result. 

  • Purpose: To program in the student an ability to create the energy of End Result through their ability to decide. 

  • Reminders: Make the decision of where you will take the opponent. Have certainty in your decision. The direction of the flow is both inward and outward. The power source for the creation of End Result is the strength of the decision. 

 

ALL BASICS FOR STABILITY PRINCIPLES

  • Description: In a run of All Basics the student focuses all of their mental attention on the deeper programming of the Stability Principles. 

  • Purpose: To gain an even deeper understanding, and programming of the Stability Principles through the use of Spiritual. 

  • Reminders: Keep your attention on being bottom heavy. Create your connection to the ground. Locate your soul in the center of the body and run it from there. Project downward, using your Spiritual Abilities. Move with a Unified Body. Be stable. 

 

ALL BASICS FOR GROUND POWER

  • Description: In a run of All Basics the student focuses all of their mental attention on the deeper programming of Ground Power. 

  • Purpose: To gain an even deeper understanding, and programming of Ground Power. 

  • Reminders: Keep creating your Stability Principles. Pull the energy of your base up and out through your striking limb and out towards the opponent. Move the energy by flowing your attention from the base and out the striking limb. 

 

ALL BASICS FOR THE STRIKING PRINCIPLES 

Description: In a run of All Basics the student focuses all of their mental attention on achieving in full the specific elements of the Striking Principles. 

Purpose: To better understand and program the basic enhancement to the student’s form, from each element of the Striking Principles thus ensuring proper striking ability with further practice. 

  • Rooting 
    Reminders: Root in your stance at the same time that you make contact with your strike. 

  • Retraction 
    Reminders: Pull the weapon back before the rest of your body rotates. 

  • Momentum 
    Reminders: Feel your body move in the momentum step. Add a momentum step in occasionally. 

  • Penetration 
    Reminders: Drive the weapon in deep. Let your energy continue to penetrate well past the physical strike. 

  • Explosions 
    Reminders: Make your kiai loud. Let your energy peak outside of your opponent’s expectations. Peak with your energy and with your muscles. 

  • Compensation 
    Reminders: Lean your center into the direction of the force feedback. 

  • Create the Desired Force 
    Reminders: Create a cause level and flow that energy into your body. Imbue your body with the energy from the cause level. 

  • Transfer the Force 
    Reminders: With each attack transfer that intention toward your opponent. 

  • Depth to Maximum Resistance 
    Reminders: Strike to the point of maximum resistance. Retract as soon as you hit maximum resistance. 

  • Loose to Potential 
    Reminders: Keep your muscles loose for speed on the throw. Mobilize at maximum resistance to the desired potential. 

  • Physically/Spiritually Peaking 
    Reminders: At the moment that you make contact mobilize all you muscles and max out your cause level. Peak to an energy level outside of your normal range. 

  • Total Commitment 
    Reminders: Throw your attack with total freedom physically, mentally, and spiritually. Be all in with your attack. 

  • No Ego 
    Reminders: Throw your attack without being conscientious of your classmates or instructors. 

  • No Fear 
    Reminders: Throw your attack without any hesitation, worry, or fear. 

ALL BASICS FOR BREATHING 

  • Description: In a run of All Basics the students do two runs for breathing: one run for practicing full breath, and one run for geared breath. 

  • Purpose: To practice and program the proper breathing techniques of Kenpo Karate. 

  • Reminders: On the full breath, breathe all the way in, and all the way out. On the geared breath, breathe according to the amount of energy you are physically kicking out. 

 

ALL BASICS FOR SPACE 

  • Description: In a run of All Basics, the student spiritually creates a space larger than their opponent's. 

  • Purpose: To practice and program imbuing the body and then the space around you. The creation of space is practicing the essence of extroversion. 

  • Reminders: Locate in the center. Fill your physical body with your attention first. Then, from the center, project your attention out and around you. Create above you especially. 

 

ALL BASICS FOR PROJECTION 

  • Description: In a run of All Basics, the student spiritually creates and projects a high speed force wave onto their opponent. 

  • Purpose: To practice spiritual projection to push the opponent into their head and thereby force their opponent’s introversion. 

  • Reminders: Project from your center onto your opponent. Attack the opponent with your Projection. Push him up into his head. Force him to introvert. 

ALL BASICS FOR CONNECTION 

  • Description: In a run of All Basics, the student spiritually creates a connection to their opponent. 

  • Purpose: To practice spiritually connecting to the opponent using one's attention to hold to the opponent’s soul. 

  • Reminders: Create your space. Use your projection to connect to his soul. Do not let your opponent disconnect from you. Hold his attention. 

 

ALL BASICS FOR ENVELOPMENT 

  • Description: In a run of All Basics, the student spiritually creates a suppressive envelopment over their opponent. 

  • Purpose: To practice spiritual envelopment to smother and suppress the opponent’s soul. 

  • Reminders: Encompass the opponent with your flow of attention. Bear down on him from all sides spiritually. Suppress the opponents soul by smothering him spiritually. 

 

ALL BASICS FOR SENDING A DISRUPTIVE EMOTION 

  • Description: In a run of All Basics, the student spiritually creates a disruptive emotion and sends it with their projection onto their opponent. 

  • Purpose: To practice spiritually making your opponent feel an emotion that confuses and disrupts his ability to respond. 

  • Reminders: Create the emotion strongly. Project that emotion to the opponent. Make him feel that emotion. 

 

ALL BASICS FOR SENDING A PICTURE OF THE DAMAGE YOUR BLOW WILL DO 

  • Description: In a run of All Basics, the student spiritually creates a picture of the impending damage and then sends it with their projection wave to their opponent. 

  • Purpose: To practice spiritually making the opponent introvert by sending a vivid picture of the impending damage. 

  • Reminders: Create a vivid picture of the impending damage. Include the sounds, reactions, and pains your opponent will experience. Project the picture to your opponent. Make him see the picture. 

 

ALL BASICS FOR SENIORITY 

  • Description: In a run of All Basics, the student spiritually creates a seniority greater than the opponent's. 

  • Purpose: To practice spiritually placing yourself in a position of authority over your opponent. 

  • Reminders: Find a real reason to consider yourself senior to your opponent. Use that position to put him to effect faster. 

 

ALL BASICS FOR CAUSE LEVEL 

  • Description: In a run of All Basics, the student spiritually creates a cause level greater than the opponent’s cause. The default cause level for a Green Belt is willing to maim. 

  • Purpose: To practice spiritually creating a cause level and dominating your opponent with it. 

  • Reminders: Create a cause level greater than your opponent’s. Be willing to accept any and all consequences involved with that cause level. 

 

ALL BASICS FOR PRESENT TIME 

  • Description: In a run of All Basics, the student spiritually brings in their full attention to the drill at hand. 

  • Purpose: To train the student to bring all of their attention from the past and future into the present time so that it can be used to aid in battle. 

  • Reminders: Pull all of the attention in from the past. Pull all of your attention in from the future. Pull all of your attention into the present time. Direct all of you attention to the task at hand. 

 

ALL BASICS FOR PHYSICAL FIGHTING POTENTIAL 

  • Description: In a run of All Basics, the student brings to bear their full fighting potential physically. 

  • Purpose: To program the student with an ability to move at full physical potential in any fighting situation. 

  • Reminders: Hit your potentials. Make sure you feel that your physical would be overwhelming in a real fight. Don’t stop discovering new, and greater potentials. 

ALL BASICS FOR NO-WIN DOMINATION

  • Description: In a run of All Basics, the student spiritually creates the state of No-Win Domination. 

  • Purpose: To program and train the student to give the opponent No Wins, even if he may deserve them. To program the student to be resolute, never showing that the opponent effected them in any way. 

  • Reminders: Don’t give your opponent any wins. Be unaffected by any successes he may get during the fight. Show the opponent that you are not moved by his intensity or ferocity. Dominate him by giving him no wins. 

 

ALL BASICS FOR CONTROLLING YOUR FEAR 

  • Description: In a run of All Basics, the student focuses on the first step of the path. 

  • Purpose: To train a student to not let their fears dictate their actions in training and in regular life. 

  • Reminders: Identify where you’re scared. Don’t let your ego stop you from admitting where you’re scared. Don’t move from a fearful place. Don’t let fear create you. 

 

All BASICS FOR THE CALM CREATED THROUGH THE CERTAINTY OF THE BLADE THEORY 

  • Description: In a run of All Basics the student practices the spiritual power created by the Blade Theory. 

  • Purpose: To practice and program the calm certainty created through the understanding and commitment to ones blade color. 

  • Reminders: Blues draw from your cause. Greens draw from your love. Purples draw from you understanding. The direction of the flow is inward and outward. Create calm from your knowledge of self. 

 

ALL BASICS FOR EMPOWERMENT THROUGH THE IMPORTANCE OF VIRTUE 

  • Description: In a run of All Basics the student practices the spiritual power created through the use of Virtue. 

  • Purpose: To practice and program drawing power from the Virtues to fuel personal strength in a combat situation. To program an ability to see life through the application and understanding of virtue. 

  • Reminders: Create the energy of your Virtue through its importance. Let the energy flow into you, and well up inside of you. Use it to steel yourself. 

ALL BASICS FOR THE POWER CREATED THROUGH THE CONVICTION OF THE WARRIOR CONVICTIONS 

  • Description: In a run of All Basics the student practices creating the spiritual power of each of the individual elements of the Warrior Convictions. 

  • Purpose: To practice and program drawing power from and then directing the energies created through the use of the Warrior Convictions. 

  • Reminders: Create the energy of your Warrior Convictions through your increase of your belief. Flow that energy at your opponent to strengthen your attack. Use the Warrior Convictions to force your opponent to effect. The Warrior with the greater conviction wins spiritually. 

 

ALL BASICS FOR THE CERTAINTY CREATED BY THE DECISION OF THE END RESULT 

  • Description: In a run of All Basics the student practices creating the spiritual power of End Result. 

  • Purpose: To practice and program attacking the opponent spiritually through the use of End Result. 

  • Reminders: Make a solid decision of what you will do to the opponent. Have certainty in the decision. Flow both in and out with the energy of the End Result. The energy should be encompassing and still. 

 

ALL BASICS FOR THE ENTIRE WARRIOR PACKAGE OF THE AKMA 

  • Description: In a run of All Basics the student creates and projects the entire Warrior Package of the AKMA. 

  • Purpose: To program and practice the elements of the Warrior Package for programmed immediate use in a combat situation. 

  • Reminders: Create your Stability Principles, Ground Power, and Striking Basics. Gear your breath. Create and flow your basic spiritual attack weapons. Be Present Time. Hit your Physical Fighting Potential. Create your No Win Domination. Create your Calm through your Blade Color. Empower yourself by creating Virtue's importance to you. Attack your opponent with your Conviction of the Warrior Code. Be certain through the decision of the End Result. 

TECHNIQUE LINE FOR THE ENTIRE WARRIOR PACKAGE OF THE AKMA 

  • Description: In a run of Technique Line, the student creates and projects the entire Warrior Package of the AKMA. 

  • Purpose: To program and practice the elements of the Warrior Package for programmed immediate use in a combat situation. 

  • Reminders: Create your Stability Principles, Ground Power, and Striking Basics. Gear your breath. Create and flow your basic spiritual attack weapons. Be Present Time. Hit your Physical Fighting Potential. Create your No Win Domination. Create your Calm through your Blade Color. Empower yourself by creating Virtue's importance to you. Attack your opponent with your Conviction of the Warrior Code. Be certain through the decision of the End Result. 

 

GRAB LINE FOR THE ENTIRE WARRIOR PACKAGE OF THE AKMA 

  • Description: In a run of Grab Line, the student creates and projects the entire Warrior Package of the AKMA. 

  • Purpose: To program and practice the elements of the Warrior Package for programmed immediate use in a combat situation. 

  • Reminders: Create your Stability Principles, Ground Power, and Striking Basics. Gear your breath. Create and flow your basic spiritual attack weapons. Be Present Time. Hit your Physical Fighting Potential. Create your No-Win Domination. Create your Calm through your Blade Color. Empower yourself by creating Virtue's importance to you. Attack your opponent with your Conviction of the Warrior Convictions. Be certain through the decision of the End Result. 

COOPERATIVE/UNCOOPERATIVE SPARRING FOR THE ENTIRE WARRIOR PACKAGE OF THE AKMA 

  • Description: In a run of Cooperative and then Uncooperative Sparring, the student creates and projects the entire Warrior Package of the AKMA. 

  • Purpose: To program and practice the elements of the Warrior Package for programmed immediate use in a combat situation. 

  • Reminders: Create your Stability Principles, Ground Power, and Striking Basics. Gear your breath. Create and flow your basic spiritual attack weapons. Be Present Time. Hit your Physical Fighting Potential. Create your No Win Domination. Create your Calm through your Blade Color. Empower yourself by creating Virtues importance to you. Attack your opponent with your Conviction of the Warrior Code. Be certain through the decision of the End Result. 

FIVE-STAGE DRILLING 

  • Description: In a Technique Line the student practices the Kenpo fighting strategy.

1st Stage: Student stuns the opponent with 1-2 fast strikes with the cause level of willing to fight.

2nd Stage: Student strikes the opponent with 1-2 fast strikes, but with more potential and power, with the cause level of willing to hurt.

3rd Stage: Student works the opponent with 2-3 potential strikes slowing down the interval to increase the power between each strike, also with the cause level of willing to hurt.

4th Stage: Student maims the opponent with 2-3 strikes focusing on full potential striking, with the cause level of willing to maim.

5th Stage: Student kills the opponent with 1 final strike, with the cause level of willing to maim. 

  • Purpose: To program and practice the fighting strategy of the AKMA, and to have the ability on call on this strategy at a moments notice in a fight for your life. 

  • Reminders: Start off for speed more for power. As you finish the stages, increase the interval between each strike and go for more damage. Move to the next stage when you complete the previous one. Create realistic cause levels. Use your Warrior Package to attack your opponent completely. 

 

PHYSICAL/SPIRITUAL MASS ATTACK 

  • Description:

1st Stage Mass Attack places the emphasis on the physical elements of a Mass Attack in a run of Shadow Sparring. 
2nd Stage Mass Attack places the emphasis on the spiritual elements of a Mass Attack in a run of Shadow Sparring. 
3rd Stage Mass Attack is done in the Cooperative Sparring format against multiple opponents utilizing both the physical and spiritual elements. 

  • Purpose: To train the student in the spiritual and physical elements of a Mass Attack encounter. 

  • Reminders: (Physical)

Don’t let the physical space collapse around you. Maintain a physical orientation of fighting everyone simultaneously. Use anything you can as a weapon. Be effective physically. Share your blows. Finish your opponents off in three attacks or less. Be efficient physically. Breathe. Line opponents up in order to fight fewer. Keep any Mass Attack encounter as short as possible. Disengage from the encounter as soon as you are able and clear the scene.

  • Reminders: (Spiritual)

Spiritually create an 8-foot space around yourself. Out-create the sum total of the groups cause level, not the individuals. Create an aura of deathfulness around you. Impinge strongly on all of the opponents at the same time. End the encounter spiritually once a lull in the fight occurs. 

KATA / MASS ATTACK 

  • Description: The student performs the Kata for the Advanced Green Belt level, Mass Attack. 

  • Purpose: To program and practice the 7th Kata of the AKMA. The emphasis of this Kata, is totally on precision as well as the physical and spiritual considerations of the Mass Attack strategy. 

  • Reminders: Keep your precision. Watch the physical considerations of Mass Attack. Watch the spiritual considerations of Mass Attack. Keep your potentials up. Keep turning your head, and focusing on the eyes of each opponent. 

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